Water
General UI Overview¶
- UI Area Type: Changing this menu will change what is visible
- See Shader section
- See Assets section
- See Water section
- Water Type Icon Picker
- Add Water
- Current Water Settings. See Shader Settings
- Solidify Modifier settings.
Shader Settings¶
Shader Controls¶
Surface Colour¶
Changes the surface colour
IOR¶
Changes the index of refraction of the water shader. Water at its default is 1.330
Roughness¶
(0 to 1) The amount of roughness applied to the water shader
Dirty Water¶
(0 to 1) Changes the dirtiness of the water
Surface Dirt¶
(0 to 1) The amount of surface dirt applied to the water shader
Dirt Amount¶
The amount dirt applied to the water shader
Dirt Distortion¶
(0 to 1) The amount of distortion applied to the dirt
Light Options¶
Dispersion Amount¶
(0 to 1) The amount of dispersion applied to the water shader
Caustic Type¶
(0 to 1) The type of caustic applied to the water shader
Fake Caustic Amount¶
(0 to 1) The amount of fake caustic applied to the water shader
Caustic Strength¶
The strength of the caustic applied to the water shader
Volume Options¶
Density¶
Changes the density of the volume applied to the water shader
Deposit Offset¶
Changes the offset of the deposits in the water shader
Light Penetration¶
(0 to 1) The amount of light penetration applied to the water shader
Hue¶
Changes the Hue of the water shader
Saturation¶
Changes the saturation of the water shader
Lightness¶
Changes the lightness of the water shader
Foam¶
Foam On/Off¶
(0 to 1) Turns the foam effect on or off
Generated (slow) or Paint map¶
(0 to 1) Chooses between generated foam (slow) or paint map
High Calculations (SLOW)¶
(0 to 1) Enables high calculations for foam (slow)
Distance (Artistic)¶
(0 to 1) Adjusts the artistic distance of the foam
Visibility¶
Changes the visibility of the foam applied to the shader
Animation Values¶
Direction Map¶
(0 to 1) The direction map applied to the water shader
Arrow Size¶
The size of the arrow
Direction in Degrees¶
The direction of the animation in degrees
Ripple Animation Speed¶
The speed of the ripple animation applied to the water shader
Raindrop Animation Speed¶
The speed raindrop animation applied to the water shader
Foam Animation Speed¶
The speed of the foam animation applied to the water shader
Caustic Animation Speed¶
The speed of the caustic animation applied to the water shader
Direction Animation Speed¶
The speed of the direction animation applied to the water shader
Displacement Values¶
Micro-details¶
On (blue) Off (grey)
Micro-Detail Intensity¶
The intensity of the micro-details applied to the shader
Amount of Ripples¶
The amount of ripples applied to the shader
Ripple Intensity¶
The intensity of the ripples applied to the water shader
Rain¶
On (blue) Off (grey)
Rain Amount¶
The amount of rain generated
Rain Coverage¶
The amount of coverage applied to the rain
Rain Intensity¶
The intensity of the rain
Rain Foam Production¶
The amount of foam produced by rain
Overall Intensity¶
The overall intensity of displacement applied to the water
Extra¶
Object Midlevel¶
Neutral displacement value that causes no displacement. With the default 0.500 any lower values will cause the surfaces to be pushed inwards, and any higher values will push them outwards. Can go below 0 to offset higher displacement values
Object Displacement Scale¶
The scale of displacement applied to the object
Caustic Map¶
The caustic map applied to the water shader
Fast Water (not PBR)¶
Fast water option (not physically based rendering)
