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Water

General UI Overview

Water Settings

  1. UI Area Type: Changing this menu will change what is visible
  2. See Shader section
  3. See Assets section
  4. See Water section
  5. Water Type Icon Picker
  6. Add Water
  7. Current Water Settings. See Shader Settings
  8. Solidify Modifier settings.

Shader Settings

Shader Controls

Surface Colour

Changes the surface colour

IOR

Changes the index of refraction of the water shader. Water at its default is 1.330

Roughness

(0 to 1) The amount of roughness applied to the water shader

Dirty Water

(0 to 1) Changes the dirtiness of the water

Surface Dirt

(0 to 1) The amount of surface dirt applied to the water shader

Dirt Amount

The amount dirt applied to the water shader

Dirt Distortion

(0 to 1) The amount of distortion applied to the dirt

Light Options

Dispersion Amount

(0 to 1) The amount of dispersion applied to the water shader

Caustic Type

(0 to 1) The type of caustic applied to the water shader

Fake Caustic Amount

(0 to 1) The amount of fake caustic applied to the water shader

Caustic Strength

The strength of the caustic applied to the water shader

Volume Options

Density

Changes the density of the volume applied to the water shader

Deposit Offset

Changes the offset of the deposits in the water shader

Light Penetration

(0 to 1) The amount of light penetration applied to the water shader

Hue

Changes the Hue of the water shader

Saturation

Changes the saturation of the water shader

Lightness

Changes the lightness of the water shader

Foam

Foam On/Off

(0 to 1) Turns the foam effect on or off

Generated (slow) or Paint map

(0 to 1) Chooses between generated foam (slow) or paint map

High Calculations (SLOW)

(0 to 1) Enables high calculations for foam (slow)

Distance (Artistic)

(0 to 1) Adjusts the artistic distance of the foam

Visibility

Changes the visibility of the foam applied to the shader

Animation Values

Direction Map

(0 to 1) The direction map applied to the water shader

Arrow Size

The size of the arrow

Direction in Degrees

The direction of the animation in degrees

Ripple Animation Speed

The speed of the ripple animation applied to the water shader

Raindrop Animation Speed

The speed raindrop animation applied to the water shader

Foam Animation Speed

The speed of the foam animation applied to the water shader

Caustic Animation Speed

The speed of the caustic animation applied to the water shader

Direction Animation Speed

The speed of the direction animation applied to the water shader

Displacement Values

Micro-details

On (blue) Off (grey)

Micro-Detail Intensity

The intensity of the micro-details applied to the shader

Amount of Ripples

The amount of ripples applied to the shader

Ripple Intensity

The intensity of the ripples applied to the water shader

Rain

On (blue) Off (grey)

Rain Amount

The amount of rain generated

Rain Coverage

The amount of coverage applied to the rain

Rain Intensity

The intensity of the rain

Rain Foam Production

The amount of foam produced by rain

Overall Intensity

The overall intensity of displacement applied to the water

Extra

Object Midlevel

Neutral displacement value that causes no displacement. With the default 0.500 any lower values will cause the surfaces to be pushed inwards, and any higher values will push them outwards. Can go below 0 to offset higher displacement values

Object Displacement Scale

The scale of displacement applied to the object

Caustic Map

The caustic map applied to the water shader

Fast Water (not PBR)

Fast water option (not physically based rendering)