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Bake Textures

Bake Textures

Tip

If you have open the Blender Console while baking you can see extra information than what is displayed in the viewport.

Base Settings

Bake Type: Bake

Output Path

Select a folder where your baked textures should be outputted

Image Prefix

Prefix to use when naming images and folders. If blank the material name will be used.

Resolution

The resolution of the exported images. Will be this value for both the height and the width

UV Map

UV Map used when baking

Add UV Map

Add and make active a new UV Map for baking

Advanced Settings

Export Texture Types

Toggle on/off the texture types you'd like to export

Margin

This is the padding Blender uses when baking.

Clear

Clear the current image first.

Bake Type: Splat Map

Output a Splat Map to use for quick and easy mixing in Blender or other 3D programs. Usually for games. Stores the mix maps in the RGBA values of the export PNG.

Output Path

Select a folder where your splat map should be outputted

Export Textures

Export the textures used at their current resolution (not the Splat Map's resolution) to the output path along with the Splat Map. If not needed toggle this off to potentially speed up export time since it won't need to copy any other files

Image Prefix

Prefix to use when naming the Splat Map and texture folders. If blank the material name will be used.

Resolution

The resolution of the Splat Map. Will be this value for both the height and the width

UV Map

UV Map used when baking

Add UV Map

Add and make active a new UV Map for baking

Splat Map Node Settings

Preview

Preview the splat map in the viewport before baking. Making changes to the settings will update in the viewport.
The button to the right of the "Splat Map Node Settings" title/label with the Paint Bucket Icon:

Splat Map Items

Each item, or node, or material, depending on how you think of it, that is active/enabled will show up in this area with settings to customize for the Splat Map.

Use Item

Use this item when baking out the Splat Map. Checkbox to the far left

Sync Resolution

Use the same resolution that is active to this texture.

If proxy texture resolution is being used it will be using the render resolution.

If off the greyed out resolution next to this button will become a menu of the available resolutions for this texture to use to export

Not visible if the item is using a Procedural type of material (Snow is always procedural)

Advanced Settings

Splat Map Target

How to export the Splat Map

Image Textures

  • Export the Splat Map as a PNG image

Vertex Colors

  • Store Splat Map RGBA values to the nearest vertex of the object. No image exported
Margin

This is the padding Blender uses when baking.

Clear

Clear the current image first.

Bake Type: Splat Map - Alt

Note

When the Splat Map Target is set to Vertex Colors a couple of things change throughout the bake settings

Vertex Color

Instead of a UV Map setting there's now the option to add/assign a Vertex Color Layer to use when exporting the Splat Map

Add Vertex Color Layer

Add button will add and make active a new vertex color layer